Task Solutions of The Broad Notion of Contemporary- COMP6003

Task Solutions of The Broad Notion of Contemporary- COMP6003

COMP6003 Assignment 1 Report Page 1
SOUTHERN CROSS UNIVERSITY
ASSIGNMENT COVER SHEET
For use with online submission of assignments …

Preview text

COMP6003 Assignment 1 Report Page 1
SOUTHERN CROSS UNIVERSITY
ASSIGNMENT COVER SHEET
For use with online submission of assignments
Please complete all of the following details and then make this sheet the first page of each file
of your assignment – do not send it as a separate document .
Your assignments MUST be submitted as either Word documents , text documents with .rtf
extension or as .pdf documents .
Student Name:
Student ID No.:
Unit Name: Contemporary Multimedia Resources
Unit Code: COMP6003
Tutor’s name:
Assignment No.: Ass ign ment 1
Assignment Title:
Due date:
Date submitted:
Declaration:
I have read and understand the Rul es Relating to Awards ( Rule 3 Section 18 –
Academic Misconduct Including Plagiarism ) as contained in the SCU Policy Library .
I understand the penalties that apply for plagiarism and agree to be bound by these
rules. The work I am submitting electronically is entirely my own work.
Signed:
(please type
your name )
Date:
COMP6003 Assignment 1 Report Page 2
Ta ble of Contents
1. Introduction ………………………….. ………………………….. ………………………….. ………………………….. 3
2. Theme ………………………….. ………………………….. ………………………….. ………………………….. …….. 3
3. Purpose ………………………….. ………………………….. ………………………….. ………………………….. …… 3
4. Types of Multimedia Resources ………………………….. ………………………….. ………………………….. …. 4
5. Interactive Features ………………………….. ………………………….. ………………………….. ………………… 4
6. Conclusion ………………………….. ………………………….. ………………………….. ………………………….. ..4
References ………………………….. ………………………….. ………………………….. ………………………….. ……… 6
COMP6003 Assignment 1 Report Page 3
1. Introduction
The core notions of immersive interaction oriented multimedia usage can be considered connecting
the real -world with the virtual world through visual, aural, and haptic features ( Radhakrishnan,
Koumaditis and Chinello 2021 ). As for this particular study, Immersive Wisdom, an organisation that
provides real -time collaboration platform based on three dimensional remote virtual operations wil l be
considered and depending on the inform ation gained from it, a clear report on immersive interaction
will be provided. The underlying objective of this report is to provide a clear explanation on the study
theme and the core purpose of immersive interaction. Creating an appropriate theme that d escribes this
specific element of the will be focused primarily . Additionally, the research’s fundamental objective will
also be outlined in greater detail. Aside from that, several forms of multimedia r esources relevant to this
report will be briefed . In addition, interactive aspects related with the notion will be defined to clearly
explain the key concept for this particular study. Finally, a conclusion statement will be offered
regarding the primary ideas presented in the overall study.
2. Theme
Immersive technologies can be defined as a technical frontier that expands or creates a new reality
by combining virtual rea lity with real -life experiences ( Trentsios, Wolf and Frerich 2020 ). Immersive
Wisdom was founded in 2016 and is based in Boca Raton, Florida. As an In -Q-Tel portfolio company, the
organisation have received funding from Pylon Ventures and other reasoned investors. Immersive
Wisdom provides a 3D offsite virtual ops centre solution for dispersed and stratified operations, allowing
geographically d iverse workers to interact and act efficiently without needing to be physically
there. The Immersive Wisdom platform combines existing sensor feeds, enterprise applications, maps,
geospatial sources, 3D data, and streaming video into a synchronised real -time, interactive virtual 3D
operations centre that is accessible globally, even in minimal -bandwidth environments, across existing
Desktops, Virtual Reality, Mixed Reality, and Tactile Tablets (Immersive Wisdom 2022 ). Remote users
can communicate in real t ime using capabilities including real -time sharing, annotation,
presentation, and data query, as well as live voice and chat, giving them a sense of physical presence in a
specific context.
3. Purpose
The immersive integrative multimedia resource’s main purp ose is to connect individuals together
who are in similar situations ( Doumanoglou et al. 2018 ). According to the key thought process of the
chosen business, Covid -19 -driven remote work or hybrid work has revolutionised the style of
communication in which i mmersive technology such as virtual or augmented reality plays a significant
role. Additionally, being a prominent provider of 3D Remote Digital Operations Control solution for a
variety of businesses, including administration, finance, an d logistics the o rganisation’s platform allows
for real -time spatial cooperation and insight between users and data sources. As defined by Oyman et
al. (2019) , organisational collaboration have become a significant challenge in current times as
employee and stakeholder eng agement have become difficult due to the changing work environment .
Thus, the organisation’s purpose regarding improving conventional manners of communication can be
resolved with the mentioned technology.
COMP6003 Assignment 1 Report Page 4
4. Type s of Multimedia Resources
Text, photographs, a udio files, visual materials, animations, and GIFs are all examples of
communication paradigms found in multimedia systems (Zhang et al . 2022 ). Multimedia can be
considered a successful way of interaction since the graphical aspects included on this aspect make it
easier to communicate and understand the importance of a specific encounter. Its participatory and
attractive nature also helps it to appeal to a wide range of people. Apart from that, multimedia is
incredibly simple to use. The user does no t use much energy because they can interact with the process
by watching the presentation, read the text, as well as listen to the audio. Besides that, i t appeals to
multiple senses which makes a person engaged in the content ( Steed et al . 2020 ). It makes extensive
utilisation of the user’ s senses while focusing on multimedia, including different processes such as
hearing, seeing, and speaking which improves the overall cognitive engagement in the process. As for
the context of Immersive Wisdom, a combinati on of existing sensor feeds, enterprise applications,
maps, 3D data, geospatial sources, and video streams into a synchronised real -time, interactive virtual
3D operations centre that can be accessed globally, even in low -bandwidth environments ( Immersive
Wisdom 2022 ). Thus, several multimedia resources are included in the applicatio n which makes it
effective for organisational usage in contemporary times.
5. Interactive Features
Using multimedia elements, the user can control, integrate, and edit a variety o f media kinds,
including text, visual effects, sound, video, and animation. Interactive multimedia integrates computer,
data, storage, television, phones, and other computing infrastructure. Interactive multimedia includes
interactive touch screens, among other things (Putra et al . 2019 ). The chosen company’s services are
distinctive and fit for debate because they use 3D virtual reality -based multimedia. The following are the
main interactive components in Immersive Wisdom that can help their underlying cause of helping
different array of organisations by remote connectivity :
ï‚· Distributed & disaggregated operations with 3D virtual operations
ï‚· Real time sharing, annotation, data query and presentation process management
ï‚· Plugin Software Develope r Kit installation for creating customer -specific user interface
ï‚· Virtual command centre set -ups for adaptive combat process management
VR provides entertaining novel, as well as interesting ways to train in a safe yet realistic setting. Due
to its intera ctive features, Individual learners tend to get benefit from it, as well as teams training
together can seek assistance from it , which streamlines processe s and contributes to a safer as well as a
more productive workplace. Thus, the 3D virtual opera tions of Immersive Wisdom can be of significant
help for the underlying purpose of communication.
6. Conclusion
The fundamental goal of this study was to define the broad notion of contemporary multimedia
resources and interactive multimedia usage, with Immersive Wisdom as an example and explanation.
The application’s main goal is to improve the traditional communication paradigm of organisational
stakeholders by incorporating virtual reality based on 3D imagery and virtual reality. The goal of the
debating applica tion is to improve internal communication within the company. Furthermore, for a
better delineation, the categories of multimedia consumption and their optimal use cases have been
COMP6003 Assignment 1 Report Page 5
explained in Immersive Wisdom. Finally, interactive elements prioritised by the platform that
organisations can utilise have been clearly highlig hted, rounding out the findings about the underlying
aspects of immersive multimedia usage.
COMP6003 Assignment 1 Report Page 6
References
Doumanoglou, A., Griffin, D., Serrano, J., Zioulis, N., Phan, T.K., Jiménez, D., Zarpalas, D., Alvarez, F., Rio,
M. and Daras, P., 2018. Quality of experience for 3 -D immersive media streaming. IEEE Transactions on
Broadcasting , 64 (2), pp.379 -391.
Immersive Wisdom, 2022. Immersive Wisdom® . [online] Immersive Wisdom®. Available at:
[Accessed 15 May 2022].
Oyman, O., Koenen, R., Higgs, P., Johns, C., Mills, R. and O’Doherty, M., 2019. Virtual reality industry
Forum’s view on state of the immersive media industry. SMPTE Motion Imaging Journal , 128 (8), pp. 91 –
96.
Putra, A.P., Nawawi, I., Badawi, A., Pratiwi, I., Kim, J., Untari, E. and Umaroh, M., 2019, October.
Interactive Multimedia Analysis in Thematic Learning: A Study of Practical Aspect. In 2019 5th
International Conference on Education and Technology (ICET) (pp. 61 -65). IEEE.
Radhakrishnan, U., Koumaditis, K. and Chinello, F., 2021. A systematic review of immersive virtual reality
for industrial skills training. Behaviour & Information Technology , 40 (12), pp.1310 -1339.
Steed, A., Ortega, F.R., Williams , A.S., Kruijff, E., Stuerzlinger, W., Batmaz, A.U., Won, A.S., Rosenberg,
E.S., Simeone, A.L. and Hayes, A., 2020. Evaluating immersive experiences during Covid -19 and
beyond. interactions , 27 (4), pp.62 -67.
Trentsios, P., Wolf, M. and Frerich, S., 2020. R emote lab meets virtual reality –enabling immersive access
to high tech laboratories from afar. Procedia Manufacturing , 43 , pp.25 -31.
Zhang, Y., Yang, J., Liu, Z., Wang, R., Chen, G., Tong, X. and Guo, B., 2022. VirtualCube: An Immersive 3D
Video Communicat ion System. IEEE Transactions on Visualization and Computer Graphics , 28 (5),
pp.2146 -2156.

QUALITY: 100% ORIGINAL PAPER – NO PLAGIARISM – CUSTOM PAPER
error: Content is protected !!